<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/1.5.1-alpha" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>The Dragon Blog Comments</title>
	<link>http://ogtrax.blogsome.com</link>
	<description>Ogtrax' news and announcements. Some general stuff too.</description>
	<pubDate>Sat, 07 Nov 2009 12:17:58 +0000</pubDate>
	<generator>http://wordpress.org/?v=1.5.1-alpha</generator>

	<item>
		<title>by: About Dietrine</title>
		<link>http://ogtrax.blogsome.com/2005/07/15/gba-dev-kit-comparison-and-review/#comment-5</link>
		<pubDate>Thu, 14 Jun 2007 13:02:19 +0100</pubDate>
		<guid>http://ogtrax.blogsome.com/2005/07/15/gba-dev-kit-comparison-and-review/#comment-5</guid>
					<description>About Dietrine</description>
		<content:encoded><![CDATA[	<p>About Dietrine
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: sumiguchi</title>
		<link>http://ogtrax.blogsome.com/2005/07/15/gba-dev-kit-comparison-and-review/#comment-4</link>
		<pubDate>Wed, 14 Dec 2005 14:30:22 +0000</pubDate>
		<guid>http://ogtrax.blogsome.com/2005/07/15/gba-dev-kit-comparison-and-review/#comment-4</guid>
					<description>I have been using HAM and HEL libraries in a Visual HAM environment for developing for GBA.  I am new to it, but it is a ton of fun - I had not heard of SV4 - but am going to look into it now.  By the way - there is a GBA, DS, NES Dev competition - it just started a few days ago - ends on Jan 1.  Check drunkencoders.com!</description>
		<content:encoded><![CDATA[	<p>I have been using HAM and HEL libraries in a Visual HAM environment for developing for GBA.  I am new to it, but it is a ton of fun - I had not heard of SV4 - but am going to look into it now.  By the way - there is a GBA, DS, NES Dev competition - it just started a few days ago - ends on Jan 1.  Check drunkencoders.com!
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: King of Echidnas</title>
		<link>http://ogtrax.blogsome.com/2005/07/15/gba-dev-kit-comparison-and-review/#comment-3</link>
		<pubDate>Fri, 29 Jul 2005 01:36:36 +0100</pubDate>
		<guid>http://ogtrax.blogsome.com/2005/07/15/gba-dev-kit-comparison-and-review/#comment-3</guid>
					<description>Well, this sounds interesting!
Cant wait till its available to play, but as you say its not a priority so it could be a while.
Oh well...Good luck on all your projects!</description>
		<content:encoded><![CDATA[	<p>Well, this sounds interesting!<br />
Cant wait till its available to play, but as you say its not a priority so it could be a while.<br />
Oh well&#8230;Good luck on all your projects!
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: USC</title>
		<link>http://ogtrax.blogsome.com/2005/07/14/mmf-extension/#comment-2</link>
		<pubDate>Sun, 17 Jul 2005 20:49:03 +0100</pubDate>
		<guid>http://ogtrax.blogsome.com/2005/07/14/mmf-extension/#comment-2</guid>
					<description>Yeah, I heard about that on the forums. Sounds pretty interesting. I'm...still not quite sure what it does, though. It sounds like you create certain objects (Sonic and the sensors) and then hook the extension up to them...am I right?</description>
		<content:encoded><![CDATA[	<p>Yeah, I heard about that on the forums. Sounds pretty interesting. I&#8217;m&#8230;still not quite sure what it does, though. It sounds like you create certain objects (Sonic and the sensors) and then hook the extension up to them&#8230;am I right?
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
